Beta 3.0 - New Combat System!
Today's build includes the new combat system!
Important Note about Using Existing Characters
Existing characters will work just fine in the new combat system. However if you have copper or better weapons, to unlock the power attack, dash attack, and shield bash attack you will need to unequip and then re-equip your weapon, helmet, and shield. Once you do this, you won't have to do it again for that character.
Press TAB to target nearby monsters. If you already have a target, pressing TAB will cycle to the next monster, if there is another nearby. A targeted monster's healthbar turns light blue. When a monster is targeted, your character will automatically face it and pressing A or D will allow you to strafe around the monster. Pressing ESC will cancel your target lock.
To attack, click and hold the left mouse button. The longer you hold the button down, the more your character will attack. The basic attack consists of four strikes, with the final strike doing a bit more damage than the other strikes. Letting go of the left mouse button will immediately stop your character's attacks.
To block, click and hold down the right mouse button. As you hold down the button, a meter will appear and begin draining. Once it is gone, your block will automatically be canceled and you won't be able to block again until it refills.
Your character starts out with one special attack, a kick. Kicking a monster will knock it back and knock it down for a short period of time. This is especially helpful when fighting multiple monsters at once!
Once you upgrade your weapon you will unlock the ability to perform power attacks. Each weapon type has it's own power attack.
The sword power attack is a might strike that deals a lot more damage to a single target than the basic attack does.
The Axe power attack strikes all nearby enemies for a good amount of damage.
The Hammer power attack strikes all nearby enemies for a small amount of damage and also has a chance to stun a monster.
After you equip your first helmet, you will be able to perform a Dash Attack. This works pretty much the same as the current Dash Attack. You character leaps forward and attacks a single target, doing damage and knocking the monster down.
After upgrading your shield you will unlock the Shield Bash attack. This attack can be performed as a counter-attack after successfully blocking an attack. After you block an attack, you can smash an enemy with your shield, knocking them back and knocking them down. Enemies who are hit with a Shield Bash are knocked back further than those knocked down by a kick.
Special Attack Cooldowns
All special attacks are ruled by a cooldown. There is a green gem next to your health bar that indicates you can do a special attack. Once you use a special attack, the gem turns red and begins to full back up. When it turns green again, you can do another special attack. Special attacks also use a small amount of stamina.
The affects from imbuing weapons using gems at the Tinker has been updated.
- Fire weapons have a chance of doing extra damage.
- Frost weapons have a chance to slow an enemy, making them attack a bit less often and less likely to dodge your attacks.
- Acid weapons cause damage for a short period of time. Enemies affected by this have their health bars turn green.
- Vampiric weapons have a chance to heal you a bit when doing damage to a monster.
Vampiric and Fire Effects
Acid and Frost Effects
As before, weapons can be imbued by using crystals at the Tinker. Crystals are a rare drop from monsters.
Other Things in this Build
- Sprinting no longer uses stamina
- Fixed the speed boost from jumping bug
- Added controller support for the new combat system
- Added the start of controller support for crafting and building structures
- Weapon trails now match the color of the ore of your weapon
- Turned off status effects for Spellcasters as they are way too easy to kill if you can knock them down or stun them. Consider this a spellcaster's ability to cast a protection spell on themselves.
As always I would love to hear your feedback on the new system. I'm still tweaking a few things and I'm working on getting a better basic attack animation that doesn't clip into the character.
Thank you again for all of your feedback and support!
-Jonathan "Calandryll" Hanna
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